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Hasbro Just Dropped $1 Billion on Video Games and Somehow Avoided the Live-Service Pyramid Scheme

There was a time when buying a video game meant you purchased a complete product. You gave someone sixty bucks, they gave you a disc, and everybody quietly went home to develop carpal tunnel syndrome in peace. Then somewhere along the way, the gaming industry looked at casinos, subscription services, and emotional manipulation techniques used by cult leaders and said, “What if we combined all three?” That’s how we ended up in the live-service era. A dystopian economic fever dream where every game behaves like a needy ex texting you at 2:13 a.m. asking if you’ve checked the new seasonal battle pass. So imagine my shock when I read that Hasbro plans to spend roughly $1 billion developing video games , and apparently none of them are games-as-a-service. I nearly fell out of my chair. Not because a billion dollars is shocking anymore. We live in a society where tech companies lose twelve billion dollars before breakfast and CEOs describe it as “a challenging quarter.” No, what shocke...

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